Client

Disney / ABC Production

Disney / ABC Production

Role

3D Environment Artist, Asset Pipeline Liaison

3D Environment Artist, Asset Pipeline Liaison

Date

Date

#

Broadcast

#

Game Design

#

3D Animation

Battle Dynasty on ABC's High Potential

High Potential is a top-rated procedural drama airing on ABC, Hulu, and Disney+. For Season 2, Episode 11, I was brought in to build the 3D game environments featured in the episode — converting game-engine assets into a custom offline render pipeline and delivering production-ready environments for one of network television's most-watched series.

The Challenge

Building broadcast-ready 3D environments from game-engine assets — inside a pipeline that didn't yet exist.

The production required fully realized 3D game environments for a major network television episode. The available assets were built for real-time game engines, and integrating them into the production's existing workflow required building a custom conversion pipeline from the ground up — one that could maintain visual quality while keeping asset management flexible enough to swap and instance efficiently across multiple environments.



The Approach

The solution wasn't just converting files — it was building a repeatable pipeline that made every asset production-ready.

Assets were sourced from Unreal's FAB marketplace in native Unreal and Unity formats and brought into Blender where they were optimized, re-lit, and retextured for offline rendering. Rather than treating each scene as a one-off build, I developed an instancing system that allowed assets to be efficiently swapped and reused across environments — keeping production moving without sacrificing visual consistency.

I served as the pipeline liaison for the Unreal-to-Blender workflow, coordinating between the game engine asset ecosystem and the production's offline render pipeline. Lighting and texturing foundations were established for each environment before handoff, ensuring visual continuity across the full scope of the project.

High-resolution environment renders were also produced as large-format prints — used as physical cardboard cutouts on set during live action shooting — bringing the digital environments directly into the physical production.



The Impact

A fully custom asset pipeline delivered production-ready 3D environments for one of network television's most-watched series.

The work appeared in Season 2, Episode 11 of High Potential — airing on ABC, Hulu, and Disney+. The pipeline developed for this project demonstrated how game-engine assets can be efficiently adapted for high-quality offline broadcast production — a workflow with increasing relevance as real-time tools become more common across television and film pipelines.



© 2026 Kyle Fisher/Red Engine Animation Studios. All rights reserved.

© 2026 Kyle Fisher/Red Engine Animation Studios. All rights reserved.

© 2026 Kyle Fisher/Red Engine Animation Studios. All rights reserved.