From broadcast
to courtroom.
I've built real-time weather systems seen by millions, CGI commercials that ran for years, and forensic animations that reconstruct reality for juries.

Hello I am
Senior 3D Technical Artist with 15+ years bridging art and engineering across broadcast, litigation, and interactive production. I specialize in real-time pipelines, character and asset workflows, and the tooling that keeps complex projects moving — from rigging and shader setup to AI-assisted asset generation and scene optimization.
My background spans national broadcast, B2B software visualization, and forensic animation, which has made me equally comfortable solving a technical bottleneck and defending the accuracy of what ends up on screen. I translate complex ideas into clear, reliable visual systems — and build the pipelines that let a team produce them at scale.

The Weather Company
Jan 2020 - Jan 2025
Senior Multimedia Designer
Responsibilities
• Designed and delivered high-end broadcast packages to stations nationwide, ensuring a consistent and engaging viewer experience
• Developed a 3D pipeline to integrate AR assets across multiple platforms, enhancing visual storytelling and interactivity
• Trained clients and team members on software usage, graphic assets, and best practices to maximize efficiency and creativity
• Collaborated with customers to create tailored AR graphic packages that aligned with their brand identity and marketing goals
Draper
Apr 2016 - Nov 2019
3D Motion Graphic Designer / Compositor
Responsibilities
• Created and lead a variety of projects to achieve specific business goals
• Integrated technical information from engineers into a visuals
• Communicated objectives, programs and information to team members
• Managed 3D model assets, IT hardware, user and software accounts
• Worked on VR development, projection mapping, video shoots, social media, IT support and more
New England Cable News (NECN)
Mar 2015 - Apr 2016
Motion Graphic Designer
Responsibilities
• Developed broadcast packages using Adobe and Cinema 4D
• Created a variety of 2D/3D visuals for social media, show opens and ads
• Collaborated with creatives and producers in a fast paced environment
• Maintained and updated asset databases
Creative Circle
Nov 2013 - Nov 2015
Motion Graphic Designer
Responsibilities
• Designed a wide range of marketing materials, including print and digital assets, tailored to client needs and brand goals
• Collaborated directly with clients to understand project objectives and deliver visually compelling, results-driven designs
• Researched and analyzed client brand guidelines to ensure all content aligned with tone, style, and messaging
Learning InSync (Non-Profit)
Nov 2012 - Nov 2014
Motion Graphic Designer / Graphic Designer
Responsibilities
• Created a wide range of illustration assets for use across web, print, and presentation materials, aligning with brand and communication goals
• Conceptualized, designed, and produced motion graphics and PowerPoint presentations for both digital and in-person use, enhancing visual storytelling and audience engagement
• Managed and organized artwork assets to ensure consistency, accessibility, and efficient project workflow
Adlife Marketing
Mar 2012 - Sep 2013
Production Artist
Responsibilities
• Produced signage using InDesign, Excel, and advanced typography techniques, ensuring design accuracy and brand consistency
• Developed InDesign templates leveraging styles and artwork libraries to streamline design processes and enhance workflow efficiency
• Created high-quality Photoshop and Illustrator assets to meet tight deadlines and deliver quick turnarounds for various projects
• Managed and modified JavaScript code to improve operational efficiency and automate design-related tasks
New England Art Publishers
Oct 2009 - Jan 2010
Typesetter
Responsibilities
• Edited and optimized artwork in Photoshop for final output to plate, ensuring high-quality results for print production
• Set, modified, and approved typography in InDesign, preparing files for efficient and accurate output to plate
• Converted color spaces and created separations for lithographic printing, ensuring precise color reproduction and print quality
Freelance / Red Engine
Jun 2011 - Present
3D Generalist / Motion Graphic Artist
Responsibilities
• Collaborate with clients across industries to create tailored branding, digital media, and print designs
• Develop creative concepts that align with client goals and target audiences
• Utilize a variety of software to produce high-quality visual assets while efficiently managing multiple projects
Do I know any other software?
Autodesk 3DS Max
Autodesk Maya
SpeedTree
Insydium X-Particles
Realflow 10 / Realflow 3
Unity
TurbulenceFD
Figma
Webflow
Autodesk Revit
Autodesk Fusion
Wordpress
Red Giant Suite
Videocopilot Suite
Microsoft Office
Monkey Suite Bundle
Autodesk AutoCAD
Solidworks
Rhino
Do I have any other skills?
HTML, CSS & PHP
Videography
Photography
Studio Lighting Setup
3D Printing
Digital Printing
Offset Printing
How I Work
I approach 3D and motion design as both a creative and technical process.
My work often starts with understanding the story, the audience, and the technical constraints behind the project. From there, I build visuals that are clear, polished, and production-ready — whether that means translating complex engineering concepts, designing broadcast-ready motion systems, or developing 3D assets that need to function across multiple tools and pipelines.