From broadcast
to courtroom.
I've built real-time weather systems seen by millions, CGI commercials that ran for years, and forensic animations that reconstruct reality for juries.

Hello I am
Senior 3D & Motion Designer with over a decade of experience delivering broadcast, brand, and interactive work for major networks and corporate clients. Specializing in real-time pipelines, cinematic storytelling, and science-forward design, I bridge creative vision with technical execution to build purposeful, high-impact visual systems.
My background in advertising and multidisciplinary production enables me to translate complex ideas into clear, compelling visual experiences across motion, 3D, and immersive media.

The Weather Company
Jan 2020 - Jan 2025
Senior Multimedia Designer
Responsibilities
• Designed and delivered high-end broadcast packages to stations nationwide, ensuring a consistent and engaging viewer experience
• Developed a 3D pipeline to integrate AR assets across multiple platforms, enhancing visual storytelling and interactivity
• Trained clients and team members on software usage, graphic assets, and best practices to maximize efficiency and creativity
• Collaborated with customers to create tailored AR graphic packages that aligned with their brand identity and marketing goals
Draper
Apr 2016 - Nov 2019
3D Motion Graphic Designer / Compositor
Responsibilities
• Created and lead a variety of projects to achieve specific business goals
• Integrated technical information from engineers into a visuals
• Communicated objectives, programs and information to team members
• Managed 3D model assets, IT hardware, user and software accounts
• Worked on VR development, projection mapping, video shoots, social media, IT support and more
New England Cable News (NECN)
Mar 2015 - Apr 2016
Motion Graphic Designer
Responsibilities
• Developed broadcast packages using Adobe and Cinema 4D
• Created a variety of 2D/3D visuals for social media, show opens and ads
• Collaborated with creatives and producers in a fast paced environment
• Maintained and updated asset databases
Creative Circle
Nov 2013 - Nov 2015
Motion Graphic Designer
Responsibilities
• Designed a wide range of marketing materials, including print and digital assets, tailored to client needs and brand goals
• Collaborated directly with clients to understand project objectives and deliver visually compelling, results-driven designs
• Researched and analyzed client brand guidelines to ensure all content aligned with tone, style, and messaging
Learning InSync (Non-Profit)
Nov 2012 - Nov 2014
Motion Graphic Designer / Graphic Designer
Responsibilities
• Created a wide range of illustration assets for use across web, print, and presentation materials, aligning with brand and communication goals
• Conceptualized, designed, and produced motion graphics and PowerPoint presentations for both digital and in-person use, enhancing visual storytelling and audience engagement
• Managed and organized artwork assets to ensure consistency, accessibility, and efficient project workflow
Adlife Marketing
Mar 2012 - Sep 2013
Production Artist
Responsibilities
• Produced signage using InDesign, Excel, and advanced typography techniques, ensuring design accuracy and brand consistency
• Developed InDesign templates leveraging styles and artwork libraries to streamline design processes and enhance workflow efficiency
• Created high-quality Photoshop and Illustrator assets to meet tight deadlines and deliver quick turnarounds for various projects
• Managed and modified JavaScript code to improve operational efficiency and automate design-related tasks
New England Art Publishers
Oct 2009 - Jan 2010
Typesetter
Responsibilities
• Edited and optimized artwork in Photoshop for final output to plate, ensuring high-quality results for print production
• Set, modified, and approved typography in InDesign, preparing files for efficient and accurate output to plate
• Converted color spaces and created separations for lithographic printing, ensuring precise color reproduction and print quality
Freelance / Red Engine
Jun 2011 - Present
3D Generalist / Motion Graphic Artist
Responsibilities
• Collaborate with clients across industries to create tailored branding, digital media, and print designs
• Develop creative concepts that align with client goals and target audiences
• Utilize a variety of software to produce high-quality visual assets while efficiently managing multiple projects
Do I know any other software?
Autodesk 3DS Max
Autodesk Maya
SpeedTree
Insydium X-Particles
Realflow 10 / Realflow 3
Unity
TurbulenceFD
Figma
Webflow
Autodesk Revit
Autodesk Fusion
Wordpress
Red Giant Suite
Videocopilot Suite
Microsoft Office
Monkey Suite Bundle
Autodesk AutoCAD
Solidworks
Rhino
Do I have any other skills?
HTML, CSS & PHP
Videography
Photography
Studio Lighting Setup
3D Printing
Digital Printing
Offset Printing
How I Work
I approach 3D and motion design as both a creative and technical process.
My work often starts with understanding the story, the audience, and the technical constraints behind the project. From there, I build visuals that are clear, polished, and production-ready — whether that means translating complex engineering concepts, designing broadcast-ready motion systems, or developing 3D assets that need to function across multiple tools and pipelines.