From broadcast
to courtroom.

I've built real-time weather systems seen by millions, CGI commercials that ran for years, and forensic animations that reconstruct reality for juries.

Hello I am

Kyle Fisher

Kyle Fisher

Kyle Fisher

Senior 3D & Motion Designer with over a decade of experience delivering broadcast, brand, and interactive work for major networks and corporate clients. Specializing in real-time pipelines, cinematic storytelling, and science-forward design, I bridge creative vision with technical execution to build purposeful, high-impact visual systems.

My background in advertising and multidisciplinary production enables me to translate complex ideas into clear, compelling visual experiences across motion, 3D, and immersive media.

Experience

Experience

Experience

The Weather Company

Jan 2020 - Jan 2025

Senior Multimedia Designer

Responsibilities

• Designed and delivered high-end broadcast packages to stations nationwide, ensuring a consistent and engaging viewer experience

• Developed a 3D pipeline to integrate AR assets across multiple platforms, enhancing visual storytelling and interactivity

• Trained clients and team members on software usage, graphic assets, and best practices to maximize efficiency and creativity

• Collaborated with customers to create tailored AR graphic packages that aligned with their brand identity and marketing goals

Draper

Apr 2016 - Nov 2019

3D Motion Graphic Designer / Compositor

Responsibilities

• Created and lead a variety of projects to achieve specific business goals

• Integrated technical information from engineers into a visuals

• Communicated objectives, programs and information to team members

• Managed 3D model assets, IT hardware, user and software accounts

• Worked on VR development, projection mapping, video shoots, social media, IT support and more

New England Cable News (NECN)

Mar 2015 - Apr 2016

Motion Graphic Designer

Responsibilities

• Developed broadcast packages using Adobe and Cinema 4D

• Created a variety of 2D/3D visuals for social media, show opens and ads

• Collaborated with creatives and producers in a fast paced environment

• Maintained and updated asset databases

Creative Circle

Nov 2013 - Nov 2015

Motion Graphic Designer

Responsibilities

• Designed a wide range of marketing materials, including print and digital assets, tailored to client needs and brand goals

• Collaborated directly with clients to understand project objectives and deliver visually compelling, results-driven designs

• Researched and analyzed client brand guidelines to ensure all content aligned with tone, style, and messaging

Learning InSync (Non-Profit)

Nov 2012 - Nov 2014

Motion Graphic Designer / Graphic Designer

Responsibilities

• Created a wide range of illustration assets for use across web, print, and presentation materials, aligning with brand and communication goals

• Conceptualized, designed, and produced motion graphics and PowerPoint presentations for both digital and in-person use, enhancing visual storytelling and audience engagement

• Managed and organized artwork assets to ensure consistency, accessibility, and efficient project workflow

Adlife Marketing

Mar 2012 - Sep 2013

Production Artist

Responsibilities

• Produced signage using InDesign, Excel, and advanced typography techniques, ensuring design accuracy and brand consistency

• Developed InDesign templates leveraging styles and artwork libraries to streamline design processes and enhance workflow efficiency

• Created high-quality Photoshop and Illustrator assets to meet tight deadlines and deliver quick turnarounds for various projects

• Managed and modified JavaScript code to improve operational efficiency and automate design-related tasks

New England Art Publishers

Oct 2009 - Jan 2010

Typesetter

Responsibilities

• Edited and optimized artwork in Photoshop for final output to plate, ensuring high-quality results for print production

• Set, modified, and approved typography in InDesign, preparing files for efficient and accurate output to plate

• Converted color spaces and created separations for lithographic printing, ensuring precise color reproduction and print quality

Freelance / Red Engine

Jun 2011 - Present

3D Generalist / Motion Graphic Artist

Responsibilities

• Collaborate with clients across industries to create tailored branding, digital media, and print designs

• Develop creative concepts that align with client goals and target audiences

• Utilize a variety of software to produce high-quality visual assets while efficiently managing multiple projects

What software do I know?

Cinema 4D

RedShift Engine

Adobe Substance Collection

Unreal Engine

Adobe After Effects

Adobe Premiere Pro

Adobe Photoshop

Adobe Illustrator

InDesign

Blender

Dreamweaver

Framer

What software do I know?

Cinema 4D

RedShift Engine

Adobe Substance Collection

Unreal Engine

Adobe After Effects

Adobe Premiere Pro

Adobe Photoshop

Adobe Illustrator

InDesign

Blender

Dreamweaver

Framer

What software do I know?

Cinema 4D

RedShift Engine

Adobe Substance Collection

Unreal Engine

Adobe After Effects

Adobe Premiere Pro

Adobe Photoshop

Adobe Illustrator

InDesign

Blender

Dreamweaver

Framer

Do I know any other software?

Autodesk 3DS Max

Autodesk Maya

SpeedTree

Insydium X-Particles

Realflow 10 / Realflow 3

Unity

TurbulenceFD

Figma

Webflow

Autodesk Revit

Autodesk Fusion

Wordpress

Red Giant Suite

Videocopilot Suite

Microsoft Office

Monkey Suite Bundle

Autodesk AutoCAD

Solidworks

Rhino

Do I have any other skills?

HTML, CSS & PHP

Videography

Photography

Studio Lighting Setup

3D Printing

Digital Printing

Offset Printing

How I Work

I approach 3D and motion design as both a creative and technical process.

My work often starts with understanding the story, the audience, and the technical constraints behind the project. From there, I build visuals that are clear, polished, and production-ready — whether that means translating complex engineering concepts, designing broadcast-ready motion systems, or developing 3D assets that need to function across multiple tools and pipelines.

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© 2026 Kyle Fisher/Red Engine Animation Studios. All rights reserved.

© 2026 Kyle Fisher/Red Engine Animation Studios. All rights reserved.

© 2026 Kyle Fisher/Red Engine Animation Studios. All rights reserved.