From broadcast
to courtroom.

I've built real-time weather systems seen by millions, CGI commercials that ran for years, and forensic animations that reconstruct reality for juries.

Hello I am

Kyle Fisher

Kyle Fisher

Kyle Fisher

Senior 3D Technical Artist with 15+ years bridging art and engineering across broadcast, litigation, and interactive production. I specialize in real-time pipelines, character and asset workflows, and the tooling that keeps complex projects moving — from rigging and shader setup to AI-assisted asset generation and scene optimization.

My background spans national broadcast, B2B software visualization, and forensic animation, which has made me equally comfortable solving a technical bottleneck and defending the accuracy of what ends up on screen. I translate complex ideas into clear, reliable visual systems — and build the pipelines that let a team produce them at scale.

Experience

Experience

Experience

The Weather Company

Jan 2020 - Jan 2025

Senior Multimedia Designer

Responsibilities

• Designed and delivered high-end broadcast packages to stations nationwide, ensuring a consistent and engaging viewer experience

• Developed a 3D pipeline to integrate AR assets across multiple platforms, enhancing visual storytelling and interactivity

• Trained clients and team members on software usage, graphic assets, and best practices to maximize efficiency and creativity

• Collaborated with customers to create tailored AR graphic packages that aligned with their brand identity and marketing goals

Draper

Apr 2016 - Nov 2019

3D Motion Graphic Designer / Compositor

Responsibilities

• Created and lead a variety of projects to achieve specific business goals

• Integrated technical information from engineers into a visuals

• Communicated objectives, programs and information to team members

• Managed 3D model assets, IT hardware, user and software accounts

• Worked on VR development, projection mapping, video shoots, social media, IT support and more

New England Cable News (NECN)

Mar 2015 - Apr 2016

Motion Graphic Designer

Responsibilities

• Developed broadcast packages using Adobe and Cinema 4D

• Created a variety of 2D/3D visuals for social media, show opens and ads

• Collaborated with creatives and producers in a fast paced environment

• Maintained and updated asset databases

Creative Circle

Nov 2013 - Nov 2015

Motion Graphic Designer

Responsibilities

• Designed a wide range of marketing materials, including print and digital assets, tailored to client needs and brand goals

• Collaborated directly with clients to understand project objectives and deliver visually compelling, results-driven designs

• Researched and analyzed client brand guidelines to ensure all content aligned with tone, style, and messaging

Learning InSync (Non-Profit)

Nov 2012 - Nov 2014

Motion Graphic Designer / Graphic Designer

Responsibilities

• Created a wide range of illustration assets for use across web, print, and presentation materials, aligning with brand and communication goals

• Conceptualized, designed, and produced motion graphics and PowerPoint presentations for both digital and in-person use, enhancing visual storytelling and audience engagement

• Managed and organized artwork assets to ensure consistency, accessibility, and efficient project workflow

Adlife Marketing

Mar 2012 - Sep 2013

Production Artist

Responsibilities

• Produced signage using InDesign, Excel, and advanced typography techniques, ensuring design accuracy and brand consistency

• Developed InDesign templates leveraging styles and artwork libraries to streamline design processes and enhance workflow efficiency

• Created high-quality Photoshop and Illustrator assets to meet tight deadlines and deliver quick turnarounds for various projects

• Managed and modified JavaScript code to improve operational efficiency and automate design-related tasks

New England Art Publishers

Oct 2009 - Jan 2010

Typesetter

Responsibilities

• Edited and optimized artwork in Photoshop for final output to plate, ensuring high-quality results for print production

• Set, modified, and approved typography in InDesign, preparing files for efficient and accurate output to plate

• Converted color spaces and created separations for lithographic printing, ensuring precise color reproduction and print quality

Freelance / Red Engine

Jun 2011 - Present

3D Generalist / Motion Graphic Artist

Responsibilities

• Collaborate with clients across industries to create tailored branding, digital media, and print designs

• Develop creative concepts that align with client goals and target audiences

• Utilize a variety of software to produce high-quality visual assets while efficiently managing multiple projects

What software do I know?

Cinema 4D

RedShift Engine

Adobe Substance Collection

Unreal Engine

Adobe After Effects

Adobe Premiere Pro

Adobe Photoshop

Adobe Illustrator

InDesign

Blender

Dreamweaver

Framer

What software do I know?

Cinema 4D

RedShift Engine

Adobe Substance Collection

Unreal Engine

Adobe After Effects

Adobe Premiere Pro

Adobe Photoshop

Adobe Illustrator

InDesign

Blender

Dreamweaver

Framer

What software do I know?

Cinema 4D

RedShift Engine

Adobe Substance Collection

Unreal Engine

Adobe After Effects

Adobe Premiere Pro

Adobe Photoshop

Adobe Illustrator

InDesign

Blender

Dreamweaver

Framer

Do I know any other software?

Autodesk 3DS Max

Autodesk Maya

SpeedTree

Insydium X-Particles

Realflow 10 / Realflow 3

Unity

TurbulenceFD

Figma

Webflow

Autodesk Revit

Autodesk Fusion

Wordpress

Red Giant Suite

Videocopilot Suite

Microsoft Office

Monkey Suite Bundle

Autodesk AutoCAD

Solidworks

Rhino

Do I have any other skills?

HTML, CSS & PHP

Videography

Photography

Studio Lighting Setup

3D Printing

Digital Printing

Offset Printing

How I Work

I approach 3D and motion design as both a creative and technical process.

My work often starts with understanding the story, the audience, and the technical constraints behind the project. From there, I build visuals that are clear, polished, and production-ready — whether that means translating complex engineering concepts, designing broadcast-ready motion systems, or developing 3D assets that need to function across multiple tools and pipelines.

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© 2026 Kyle Fisher/Red Engine Animation Studios. All rights reserved.

© 2026 Kyle Fisher/Red Engine Animation Studios. All rights reserved.

© 2026 Kyle Fisher/Red Engine Animation Studios. All rights reserved.